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humansbgone
Making a series about giant bugs!

Joined on 12/29/23

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Episode 11: Rose's Eyes

Posted by humansbgone - 1 month ago



It's taken so long, and some bugs still need to be worked out, but Rose's eye rig is pretty much done!

This is something very ambitious that I've been working on using Blender's latest capabilities and Clay Pencil, a new add-on for Blender that was just recently released. Rose's rig now has the following features:

  • I can draw absolutely any shape I want for her eye and have it automatically update not just the shape of the eye, but also generate the eyelid, eyelid crease, and mimic the shape for all eight eye shines/true eyes!
  • The eyelid and true eyes wrap to the shape of her eye appropriately!
  • I can tween that eye shape to any other eye shape that I drew on a separate layer!
  • Despite being drawn, the generated parts are automatically rigged so they can still be animated in 3D space! (This includes the true eyes following the look target.)
  • This especially applies for the eyebrow--it has five control points, so no matter what I drew, I can still finely control it!

This was a lot of nonstop hard work, and the work on Rose's rig is still far from over, but I'm very excited!!! To my knowledge, no one else is doing anything like this. I'm also going to transfer this technique over for Sophodra's eyes, and I plan to use it for some other things too.

Probably another week is left on Rose's model and rig (I still have to take care of her hair and legs), but I hope you'll agree with me that the extra time and effort spent has been worth it! At this rate, we're probably looking at a June release, but this time I'm not going to sweat it. Right now, I just want to focus on making sure the finished product looks right. Until next time!


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