I have done. SO MUCH work on Rose's model this week. Figuring out Geometry Nodes effect to make stylized hairs do what I want, figuring out bone constraints to make her eyelashes behave just so relative to the camera, figuring out Shader Nodes effects so I could convert her eye shines to a texture for better deformation while still able to transform them, correcting her cephalothorax mesh and re-rigging it, merging her leg meshes, completely remeshing her jaws and mouth, tons of other possible methods I discarded...
...and all I have that I can show off yet is the work I've done giving her fangs. (It'll be quite a while before this functionality even comes into play, but I figured I may as well add it while I was fixing everything else.) You'll just have to take my word for it that the other things are going to make a tremendous difference in making her much more expressive and lively for animation!
Jade is making fast work of the soundtrack, per usual! I can tell you now this OST will be more bangers.
And the work on Rose is still not done! Next, her eyes need to be finished...however I decide to do that. I've got a couple ideas. Then, more work on the hair method, and actually making the mesh...and rigging. So, so much rigging. I'll do what I can over the weekend, but again, this may take another week. Another month for work on the other characters. A month for staging, assets, and backgrounds, and anywhere from one to two months on animation...let's bump this up to a May or June release. Hopefully, all the methods I've figured out here will save me time on the future. Until next time!